3D Feel Utility
The 3D Touch technology
was introduced on the i phone 6s and 6s+. Devices supporting 3D Touch have a
tap force hypersensitive display, measuring the pressure around the screen. The
3D Touch engineering allows users to media an app icon around the Home screen
and get yourself a quick access to some functionality presented inside the app.
Also, within a great app, a user can access some features.
From iOS 9, The apple
company made 3D Touch APIs accessible:
Home Screen Quick
Actions API
UIKit peek and also pop
API
Web see peek and pop
API
UITouch push properties
In order to learn
whether a device helps the 3D Touch engineering, you have to examine out the
forceTouchCapability beliefs. While the app will be working, a user are able to
turn off 3D Touch, so this value must be checked in the traitCollectionDidChange
assign method.
-
(void)traitCollectionDidChange: (UITraitCollection *)previousTraitCollection
if
(self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable)
NSLog(@"3D Touch
is available");
else
NSLog(@"3D Touch
is not available on this device");
animations Touch Quick
Actions
You can find two types
of Residence Screen Quick Actions: energetic and static.
Static actions are
defined inside the Info. plist file inside UIApplicationShortcutItems array.
Dynamic actions must be
added to the UIApplication application object inside the shortcutItems
property. You are able to use two methods for generation:
Method 1
init(type: Stringed,
localizedTitle: String,
localizedSubtitle:
Stringed?,
icon:
UIApplicationShortcutIcon?,
userInfo: [AnyHashable:
Any]? = nil)
This technique creates
a Home display screen dynamic quick action using a header, optional subheader,
recommended icon, and optional consumer info dictionary.
Method a couple of
convenience init(type:
String,
localizedTitle: String)
Creates a property
screen dynamic quick action using a header but with simply no icon.
Quick Actions Handler
func
application(application: UIApplication,
performActionForShortcutItem
shortcutItem: UIApplicationShortcutItem, completionHandler: Bool -> Void)
let didHandle: Bool =
/* handle the quick action using shortcutItem */
completionHandler(didHandle)
func
application(application: UIApplication, didFinishLaunchingWithOptions
launchOptions: [NSObject: AnyObject]? ) -> Bool
var performAdditionalHandling
= true
if let shortcutItem =
launchOptions?[UIApplicationLaunchOptionsShortcutItemKey]
as?
UIApplicationShortcutItem
/* handle the quick
action using shortcutItem */
performAdditionalHandling
= false
return
performAdditionalHandling
UIKit glimpse and pop
API
This API is employed
for content preview (quick) and further transition to it. New methods in
UIViewController regarding ViewController registration and sign up cancellation
allow notifications as to whether it's going to be used by animations Touch.
Additionally added are usually new protocols for animations Touch support.
ViewController sign up:
-(id)registerForPreviewingWithDelegate:
(id)delegate sourceView: (UIView *)sourceView;
Glimpse:
- (UIViewController
*)previewingContext: (id)previewingContext viewControllerForLocation:
(CGPoint)location
// check if we're not
already displaying a preview controller
if
([self.presentedViewController isKindOfClass:[PreviewViewController class]])
return nil;
// shallow press:
return the preview controller here (peek)
UIStoryboard
*storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
UIViewController
*previewController = [storyboard
instantiateViewControllerWithIdentifier:@"PreviewView"];
return
previewController;
Devote:
-
(void)previewingContext: (id)previewingContext commitViewController:
(UIViewController *)viewControllerToCommit
// deep press: bring up
the commit view controller (pop)
UIStoryboard
*storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
UIViewController
*commitController = [storyboard
instantiateViewControllerWithIdentifier:@"CommitView"];
[self showViewController:commitController
sender:self];
// alternatively, use
the view controller that's being provided here (viewControllerToCommit)
Inside preview, you can
furthermore add UIPreviewAction and UIPreviewActionGroup
UIPreviewAction
*action1 = [UIPreviewAction actionWithTitle:@"Action 1"
style:UIPreviewActionStyleDefault
handler:^(UIPreviewAction * _Nonnull action,
UIViewController *
_Nonnull previewViewController)
NSLog(@"Action 1
triggered");
];
// add these to an
arrary
NSArray *actions =
@[action1, action2, action3];
// add all actions with
a group
UIPreviewActionGroup
*group1 = [UIPreviewActionGroup actionGroupWithTitle:@"Action Group"
style:UIPreviewActionStyleDefault
actions:actions];
NSArray *group =
@[group1];
The actual Potential of
3D Feel
As developers are
learning the benefits of the particular 3D technology, it becomes clear which
it will become a staple.
Hence, this
contribution to unlocking the actual potential of 3D Feel development in
Shakuro.
Techsourcenetwork
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